This frame includes all pieces that you need to multiply to get the in-game Damage value: www.youtube.com/watch?v=AEyiezB8Mpw#t=6m19s
Few things to learn from it:
- Each weapon's type has its own base attack speed (e.g. 1h dagger = 1.4, 2h mace = 0.9)
- Weapon's own attack speed magic modifier is already applied to weapon's base attack speed on tooltip
- Weapon's total attack speed multiplies weapon's average damage and any other damage sources on armor (rings, amulets, off-hand)
- 3 other damage modifiers are equally important and they are: primary stat * 0.1, crit chance * crit damage and non-weapon attack speed
- Mana-based classes should also take resource into consideration: with two different builds giving same damage output, the one with lower attack speed may be preferable for continued fights!
Same for intelligence. If my primary stat is 1480, then to have 15% damage increase I need to add 222 intelligence! Which is again a quite high stat for a ring. However if I replace my 200 int amulet with just 15% asp, I'm not getting much out of it.
Final note: you need to know relative importance of each damage affecting stat as well as this stat availability (i.e. how much you can add to stat X with single upgrade of item Y) to find the best upgrade for your current item set. Also different skills favor different dps builds (i.e. crit-based, asp-based or raw damage based).
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