Saturday, 19 May 2012

Wizard lvl 35 - Jumper build

Although it was fun to play with Tornadoes, I had to completely change my build in Act IV, where there are fights in open areas with enemies teleporting, stunning and doing massive damage. Now it consists of 3 defensive skills (diamond skin, mirror image, teleport), 2 passive damage ones (storm armor and hydra) and only 1 offensive (disintegrate):

http://us.battle.net/d3/en/calculator/wizard#iRXPQT21bYaaaaZ!YdX!aZZaZZ

Note how I'm still favoring global arcane cost reduction runes on diamond skin and storm armor. Apparently, disengrate doing so much damage, that its alone is enough to kill enemies. The only issue with it is high cost, which is kind of solved by this runes.

I called this build jumper for two reasons. Wormhole gives me ability to make 3 jumps in a row, which is not only awesome life but also time saver (when you need to come back through labirint). Illusionist on its turn ensures that if I jump into elite monster pack I can always instantly jump back.

The way I'm playing this build atm: spawn hydra in front of you to detect enemies as early as possible. Shoot Disintegrate as soon as you see the target (sometimes monsters will not even aggro and just get slayed because of the huge range of this spell). If you getting below half of arcane power OR start getting hits, activate diamond skin and continue disintegrate. Respawn hydra (cause it will soon disappear). If monsters not dead yet, use mirror image and step back. Continue shooting. If mirrors aren't helping or dead very quick, telepoooort!!! And repeat :)

For boss fights, I'm switching Convergence to Chaos Nexus. Everything else stays the same. Soon I will probably have to take bosses resistances into account though.

And btw, I one shot Diablo on Normal with this build!! Nightmare begins!!!

1 comment:

  1. The next I had to change my build was Belial on Nightmare. This dude AOE kept killing me ignoring mirrors and teleports. I'll post new build now :)

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